0.96.00 - Merged game mode and Finalizing the UI
Not really a big update but rework how the game is set up by merging Campaign and Arcade mode into one game mode "Xecrystal Hunt" which allows players to customize how the game is generated. In the future, it will be added as a "Scenario" instead which will be included during the generation.
Multiplayer-related UI has been removed for now until it is being readded later and thus finalizing the UI change for the moment.
Important
- Old Session Save is not compatible but should be able to retire for rewards.
Major
- Engine updated to 09 November 2021 version. and using Visual Studio 2022.
- Multiplayer UI removed from Main Menu and Lobby. (Will add as a dedicated UI once Multiplayer is ready again)
- Merged Campaign and Arcade Mode to Xecrystal Hunt mode allowing to mix and match both game settings. (Also added savable preset for this)
- With the new merged mode, Multiple Vent-Xecrystal can be allowed to spawn in one region.
- Equipment Set can now be saved into the quick bar. (Along with the new buttons for this in the Inventory UI)
- 3 New Objective
Loot: The Orb will spawn powerups, pick these powerups to progress the objective.
Slay: Kill Enemy Abstract Focuser x times. (A reverse Guardian objective)
Convert: Killing Enemy will spawn a friendly object which progresses the objective.
- 3 New Fire Region stages.
- Rebalance Shield Weapon damage reduction. (Better if block the same element but block less on opposite elemental)
- Readjust the Objective Speed Bonus to not give too much during low region stage count.
- Rebalance and Rework some Accessory Equipment. Most now gives a timed buff instead and the Knockback effect got replaced except On-Hit Accessory.
Minor
- 1 New Main menu music.
- Updated Game Result and Session Loading UI.
- AI Mercenary positioning now based on player's current weapon. Using Ranged weapon with Melee AI will make the AI stay in front of the player and Ranged AI will stay near the player. Using Melee weapon with Ranged AI will make the AI stay behind the player and Melee AI will stay near the player.
- Reduce Session Save file by not including a random generated props/decoration and will be regenerated in-game instead.
- Load Screen now uses the Game Box image. (Also added Options to make it black screen)
- Changed Default Session save name to unreadable text.
- Game Object hint Infocard updated.
- Added Cast Time to all Ability. (This is a "Blending-in Cast animation time" and does not include the actual animation time)
- Artifact Objective is now a normal objective instead of a survival objective.
- Added Random Main Menu music in Options -> Sound.
- Changes Gold Artifact to Replica Artifact. (For Lore thing)
- Added Weapon available wield style stats to the Infocard and can see what it does stats-wise. (Shield when using with other One-Handed now show damage reduction for example)
- Character Infocard added more stats and now update in almost real-time.
- Added Disable Stage Background particles in Options -> Graphic.
Bugfixes
- Parry and Block Maneuver crashing.
- Bonus Victory Reward not working.
- Search item in Vault UI not working.
- Stage Generation related bugs.
- Chat UI not working.
- Loot Progression not save. (The loot bar in Inventory UI)
- Auto-save after objective complete not saving party stats or loot on the ground.
- Disallows Serphys to spawn in the same stage.
- Some trees not becoming barren exploded by Xecrystal.
- Minor things I do not remember.
As usual, no bugs are harmed during working on this patch.
This version is available to Discord and old players. If you want to try first head over to the Discord for a download link.
Discord: https://discord.gg/UaZxxFyr9y
Xecryst Remains
Objective-Based Party-Based Third-Personal Action-RPG "Overworld Striders"
Status | On hold |
Author | Krysle Quinsen |
Genre | Role Playing |
Tags | 3D, Character Customization, Co-op, Fantasy, Hack and Slash, Loot, Multiplayer, Singleplayer, Team-Based, Third Person |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.96.10 - New Animation Blend, Exploration UI, and Crash FixesMar 30, 2022
- 0.96.02 - Alternate/Balance Wield Style, and crash fixNov 25, 2021
- 0.96.01 - Crash and small hotfixNov 15, 2021
- 0.95.80 - Packed with InformationSep 07, 2021
- 0.95.60 Pre-re-release is outAug 16, 2021
- 0.95.40 (Private) is outJul 29, 2021
- 0.95.0 (Private) ReleasedJan 09, 2021
- v0.93.0 is here!Jan 21, 2019
- Screenshots Update for upcoming 0.93.0Jan 11, 2019
Comments
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Nice!